DESCRIPTION
The RO43 was an Italian reconnaissance single float seaplane, serving in the Regia Marina between 1935 and 1943.
The RO43 was designed to meet a 1933 requirement by the Regia Marina (the Italian navy) for a catapult-launched reconnaissance aircraft to equip the Maritime Reconnaissance Squadrons operating from its ships.
Published on: August 15 2024
PRICE
$179,00
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For Italian private buyers: in addition to your name, surname, and address, please also include your tax code during checkout to ensure the correct tax document is issued.
Per gli acquirenti privati italiani: oltre al nome, cognome e indirizzo inserire anche il codice fiscale durante il checkout per garantire la corretta emissione del documento fiscale.
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Informativa sulla privacy
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3D MODEL INFO Please note: This product is a digital 3D model to download. No physical item will be delivered
The model was created based on blueprints, photos and historical documentation. It was created with precision in detail and in real units of measurement to be a faithful digital reproduction of the original. The object has been modeled and texturized with Lightwave. Textures: Raw rgb, diffuse, specular, reflection, trasparency and bump maps Textures size: 8k Inside Images folder there is the CLEAN subfolder where you can find the textures without scratches and dirty. Modeling, texturing and setup are all made with Lightwave. Due to different way to handling texture values, probably you have to correct texture settings when use the object with other software.
LIGHTWAVE The Lightwave scene includes a basic setup with controls that allows you to animate ailerons, flaps, rudder, elevators and the propeller. You can pick each item using the simple interface framed by the camera named 'Controls Selection Camera'. When you open the scene you will find this interface on the right side of the screen.
BLENDER The Blender scene includes a basic setup with controls that allows you to animate ailerons, flaps, rudder, elevators and the propeller.
FBX The Fbx file has been exported with Lightwave. When you open it with other software you may need to retouch texture settings.
OBJ As for the Fbx file, you may need to retouch or reassign texture maps when open the Obj file with different software.
In any case to reassign textures you only have to load texture maps and assign each of them to the respective channel (color, diffuse, specular, etc.)
Format: Lightwave 2015 or higher, OBJ, FBX, Blender 2.79
Compatibility: 3ds Max, Blender, Cinema4D, Houdini, Lightwave, Maya, Unity, Unreal Engine, Other
Rigged: Yes
Geometry: Polygon mesh
Polygons number: 231k
Textures: Yes (Raw rgb, diffuse, specular, reflection, trasparency and bump map)
UV mapping: Yes
Feature | Personal / Non-Commercial License | Commercial License |
---|---|---|
Personal Use | ✔ Yes | ✔ Yes |
Textures resolution (for textured models) | max 2K | max 8K |
Rigged | ✘ No | if available |
Sell rendered still or moving images | ✘ No | ✔ Yes |
Embed 3d models into commercial videogames/simulators/virtual worlds/metaverses |
✘ No | ✔ Yes |
Modify Source Files | ✔ Yes | ✔ Yes |
Redistribute Source/Modified Files | ✘ No | ✘ No |
Resell Source/Modified Files | ✘ No | ✘ No |
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