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ZEISS BINOCULAR

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Description

German binocular used by Kriegsmarine during World War Two

Technical Specifications

FormatLightwave 2018, OBJ, FBX, Blender 2.79
Compatibility3ds Max, Blender, Cinema4D, Houdini, Lightwave, Maya, Unity, Unreal Engine, Other
RiggedNo
GeometryPolygon mesh
Polygons Number17k
TexturesPBR
UV MappingYes

Historical Background

World War II binoculars manufactured by Carl Zeiss Jena are among the most highly collected, historically significant, and optically advanced military collectibles from the era. Renowned for their exceptional lens quality and low-light performance, these instruments were heavily relied upon by the German military (Wehrmacht, Kriegsmarine, and Luftwaffe) and became highly prized war trophies for Allied soldiers.

Key Identification Features
If you are trying to identify or authenticate a pair of WWII Zeiss binoculars, look for these specific military markings:
• The Secret Factory Code ("blc"): In November 1940, the German government ordered manufacturers to stop using corporate logos to prevent Allies from mapping supply chains and bombing factories. blc was the three-letter wartime code assigned specifically to the Carl Zeiss Jena factory.
• The "Dienstglas" Marking: Standard-issue infantry and artillery binoculars are typically stamped with Dienstglas (Service Glass), followed by the magnification parameters (e.g., Dienstglas 6x30) and a unique military serial number.
• Lubrication and Climate Marks: Small colored symbols near the hinge indicated the type of optical grease used for temperature resistance. A blue triangle indicated cold-weather grease designed for the Russian front (down to -40°C), while a green circle or X meant tropical/warm-weather grease.

Additional Information

The model was created based on photos and historical documentation. It was created with precision in detail and in real units of measurement. The object has been modeled in Lightwave and finished and texturized in 3DCoat.
LIGHTWAVE and BLENDER - UV model with uv material assigned
OBJ and FBX - model with UV map. You may need to reassign textures when open the files with different software.
The object has a unique UV map. Color, normal, roughness, metalness, specular and ambient occlusion textures included
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