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7.9mm FLAK34

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Description

The German 7.9mm Flak34 Zwillingsockel-36 refers to a twin anti-aircraft mount (Zwillingsockel 36) equipped with dual Maschinengewehr 34 (MG 34) general-purpose machine guns.
The system chambered the standard 7.92×57mm Mauser cartridge and was used primarily by the German Wehrmacht during World War II for low-altitude air defense and anti-infantry support.

Technical Specifications

FormatLightwave 2018, OBJ, FBX, Blender 2.79
Compatibility3ds Max, Blender, Cinema4D, Houdini, Lightwave, Maya, Unity, Unreal Engine, Other
RiggedLightwave
GeometryPolygon mesh
Polygons Number29k
TexturesPBR
UV MappingYes

Historical Background

The Weapons Mount System
The configuration is broken down into two main components:
• The MG 34 (Flak 34): The Maschinengewehr 34 was a recoil-operated, air-cooled machine gun introduced in 1934. When used in an anti-aircraft role, it was sometimes designated with a Flak prefix or suffix. It provided an exceptionally high rate of fire (around 800–900 rounds per minute per gun).
• Zwillingsockel 36: This was a specialized twin-mount pedestal ("Zwilling" meaning twin, "Sockel" meaning pedestal). It featured a traversing and elevating mechanism that allowed a single gunner to rapidly track fast-moving, low-flying enemy aircraft. The mount often included a ring sight specialized for anti-aircraft targeting and could handle synchronized firing from dual ammunition drums or belts.

Additional Information

The model was created based on blueprints, photos and historical documentation. It was created with precision in detail and in real units of measurement to be a faithful digital reproduction of the original. The object has been modeled in Lightwave and finished and texturized in 3DCoat.
LIGHTWAVE - The model comes with a simple Lightwave 2018 setup scene to animate pitch and heading rotation. UV mapped and original LW material included.
OBJ and FBX - model with UV maps. You may need to reassign textures when open the Obj file with different software.
BLENDER - UV model with uv material assigned.
The object has one UV map with color, normal, roughness, metalness and specular textures
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